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Petrichor
Lv3
260 积分
2022-11-03 加入
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The effect of positive and negative evaluation on state anxiety and repetitive negative thinking in social evaluative situations: An experimental study
1个月前
已完结
The Role of Attentional Bias Toward Negative Emotional Information and Social Anxiety in Problematic Social Media Use
1个月前
已完结
The Role of Attentional Bias Toward Negative Emotional Information and Social Anxiety in Problematic Social Media Use
1个月前
已完结
A Recipe for Success: The Effect of Dyadic Communication and Cooperative Gameplay on Subsequent Non-gaming Task Performance
2个月前
已完结
Frontal EEG Asymmetry in the Study of Player Experiences During Competitive and Cooperative Dual Play
2个月前
已关闭
Beyond boredom and anxiety:Experiencing flow in work and play
3个月前
已关闭
Beyond boredom and anxiety:Experiencing flow in work and play.
3个月前
已关闭
Criteria And Scope Conditions For A Theory And Measure Of Social Presence
3个月前
已完结
Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire (SPGQ),
3个月前
已完结
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651
3个月前
已完结
没有进行任何应助
速度真快
1个月前
感谢
3个月前
速度真快
7个月前
这个是2001年的,需要1995年的
9个月前
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