计算机科学
运动(物理)
计算机视觉
算法
人工智能
非线性系统
前庭系统
感知
控制理论(社会学)
控制(管理)
量子力学
医学
生物
物理
放射科
神经科学
作者
Jacob A. Houck,Robert J. Telban,Frank M. Cardullo
摘要
While the performance of flight simulator motion system hardware has advanced substantially, the development of the motion cueing the software that transforms simulated aircraft dynamics into realizable motion commands, has not kept pace. Prior research identified viable features from two algorithms: the algorithm, and the that incorporates human vestibular models. A novel approach to motion cueing, the nonlinear is introduced that combines features from both approaches. This algorithm is formulated by optimal control, and incorporates a new integrated perception model that includes both visual and vestibular sensation and the interaction between the stimuli. Using a time-varying control law, the matrix Riccati equation is updated in real time by a neurocomputing approach. Preliminary pilot testing resulted in the optimal algorithm incorporating a new otolith model, producing improved motion cues. The algorithm vertical mode produced a motion cue with a time-varying washout, sustaining small cues for longer durations and washing out large cues more quickly compared to the optimal algorithm. The inclusion of the integrated perception model improved the responses to longitudinal and lateral cues. False cues observed with the NASA adaptive algorithm were absent. The neurocomputing approach was crucial in that the number of presentations of an input vector could be reduced to meet the real time requirement without degrading the quality of the motion cues.
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