伯格天平
威尔科克森符号秩检验
平衡(能力)
定时启动测试
生活质量(医疗保健)
物理医学与康复
虚拟现实
帕金森病
心理学
认知
物理疗法
任务(项目管理)
考试(生物学)
医学
疾病
曼惠特尼U检验
计算机科学
内科学
管理
心理治疗师
神经科学
经济
人工智能
古生物学
生物
作者
Lucie Honzíková,Marcela Dąbrowská,Irena Skřinařová,Kristýna Mullerová,Renáta Čecháčková,Eva Augste,Jana Trdá,Šárka Baníková,M Filip,David Školoudík,Iva Štefková,Vojtěch Štula
出处
期刊:Medicina-lithuania
[Multidisciplinary Digital Publishing Institute]
日期:2025-02-01
卷期号:61 (2): 248-248
标识
DOI:10.3390/medicina61020248
摘要
Background and Objectives: The aim of this study was to determine the effect of immersive virtual reality used as a short-term multifaceted activity with a focus on motor and cognitive function in patients with Parkinson’s Disease. The sub-objective focused on quality of life in the study group of patients. Materials and Methods: Nineteen patients (64.2 ± 12.8 years) were included in this study. Inclusion criteria for this study: adult patients in Hoehn and Yahr’s stage 1–3, cooperative, with stable health status, independent and mobile. IVR therapy was performed twice a week for 20 min for one month. Input and output measurements were taken within 14 days of starting or ending therapy. The 10 Meter Walk test was used to examine and assess both comfortable and fast walking, and the Timed Up and Go (TUG) + s dual task was applied to quickly assess the highest possible level of functional mobility. The Berg Balance Scale test (BBS) was used to assess balance with a 14-item balance scale containing specific movement tasks. The standardized Parkinson’s Disease Questionnaire (PDQ-39) was used to assess quality of life. Data were processed in the PAST program using a nonparametric paired Wilcoxon test. The significance level was set at α = 0.05. The value of the r score was used to evaluate the effect size. Results: A significant reduction in the time in the fast walk 10MWT (p = 0.006; r = 0.63) and TUG (p < 0.001; r = 0.80) parameter were found after therapy. Significant improvement in the BBS score was found after applied therapy (p = 0.016; r = 0.55). In the PDQ-39 questionnaire, significant improvements were found in the study group after therapy in the domains of mobility (p = 0.027; r = 0.51) and emotional well-being (p = 0.011; r = 0.58). Conclusions: The results of this study indicate a positive effect of virtual reality therapy on balance and gait, which is also good in terms of reducing the risk of falls in the study group. Therapy also promoted quality of life in the study group.
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