支持向量机
沉浸式(数学)
计算机科学
脑电图
同步性
人工智能
机器学习
语音识别
心理学
数学
计算机网络
精神科
异步通信
纯数学
作者
Boxin Wan,Wenshan Huang,Ludi Bai,Junqi Guo
标识
DOI:10.23919/ilrn52045.2021.9459341
摘要
Conventional methods such as questionnaires and scales to evaluate learners' learning immersion are influenced by individuals' subjective factors. The non-synchronism between the learning state and after-learning investigation also reduces the accuracy. We propose a new method to evaluate learners' learning immersion based on electroencephalogram (EEG) and support vector machine (SVM). We construct 2 learning scenarios to induce immersive senses: VR video learning for high-level immersion and online English word learning for low-level immersion. To distinguish two immersion levels, students' EEGs are collected. After entering their attention score, relaxation score, the synchronization rate between the 2 scores, high alpha and low beta wave into SVM model, the precision accuracy reaches 87.80%. Taken the classified results and the participants' self-reports together, we find VR devices can create a more immersive environment which improves learners' learning effect. Our findings provide evidence supporting the feasibility of predicting learning immersion levels by physiological recordings.
科研通智能强力驱动
Strongly Powered by AbleSci AI