焦虑
虚拟现实
沉浸式(数学)
虚拟现实曝光疗法
模拟病
心理学
恐怖症
暴露疗法
临床心理学
模拟
计算机科学
人机交互
精神科
数学
纯数学
作者
Geneviève Robillard,Stéphane Bouchard,Thomas Fournier,Patrice Renaud
出处
期刊:Cyberpsychology & behavior
[Mary Ann Liebert]
日期:2003-10-01
卷期号:6 (5): 467-476
被引量:257
标识
DOI:10.1089/109493103769710497
摘要
Virtual reality can be used to provide phobic clients with therapeutic exposure to phobogenic stimuli. However, purpose-built therapeutic VR hardware and software can be expensive and difficult to adapt to individual client needs. In this study, inexpensive and readily adaptable PC computer games were used to provide exposure therapy to 13 phobic participants and 13 non-phobic control participants. It was found that anxiety could be induced in phobic participants by exposing them to phobogenic stimuli in therapeutic virtual environments derived from computer games (TVEDG). Assessments were made of the impact of simulator sickness and of sense of presence on the phobogenic effectiveness of TVEDGs. Participants reported low levels of simulator sickness, and the results indicate that simulator sickness had no significant impact on either anxiety or sense of presence. Group differences, correlations, and regression analyses indicate a synergistic relationship between presence and anxiety. These results do not support Slater's contention that presence and emotion are orthogonal.
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