无聊
心理学
调解
愉快
对偶(语法数字)
调解
直播流媒体
游戏娱乐
社会心理学
背景(考古学)
机制(生物学)
广告
多媒体
业务
计算机科学
社会学
政治学
艺术
文学类
社会科学
古生物学
哲学
认识论
神经科学
法学
生物
作者
Nan Zhang,Jinming Zhan,Xiaodan Zhang,Lei Zheng,Wenxi Li
摘要
Abstract Gift‐giving during live‐streaming has emerged as an important revenue‐generating mechanism for streamers. However, the mechanisms and factors influencing consumers' gift‐giving intentions remain unclear. Considering the novel aspect of the highly visible social context in entertainment live‐streaming, this research proposed a moderated dual‐mediation model of gift‐giving. Three experimental studies were conducted to investigate the relationship between state boredom and consumers' gift‐giving intentions. Study 1 discovered that state boredom increased consumers' gift‐giving intentions. Study 2 revealed that social identity and pleasure consumers obtained in the live‐streaming mediated this correlation simultaneously, and eliminated alternative possible mechanisms. Study 3 identified the moderated mediation effect of perceived co‐viewer involvement. Specifically, high levels of perceived co‐viewer involvement positively enhanced the effects of state boredom on consumers' gift‐giving intentions, mediated by a dual‐mechanism of social identity and pleasure. This research highlights the positive role of state boredom on gift‐giving during live‐streaming, contributing to the understanding of digital gift‐giving behaviors by investigating consumer's emotion effect and specific mechanisms from social interactions in a new scenario.
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