计算机科学
可并行流形
基础(线性代数)
领域(数学)
图像(数学)
像素
图像编辑
计算机图形学(图像)
计算机视觉
人工智能
理论计算机科学
算法
计算机工程
数学
几何学
纯数学
出处
期刊:Computer Graphics
[Association for Computing Machinery]
日期:1985-07-01
卷期号:19 (3): 287-296
被引量:1884
标识
DOI:10.1145/325165.325247
摘要
We introduce the concept of a Pixel Stream Editor. This forms the basis for an interactive synthesizer for designing highly realistic Computer Generated Imagery. The designer works in an interactive Very High Level programming environment which provides a very fast concept/implement/view iteration cycle.Naturalistic visual complexity is built up by composition of non-linear functions, as opposed to the more conventional texture mapping or growth model algorithms. Powerful primitives are included for creating controlled stochastic effects. We introduce the concept of "solid texture" to the field of CGI.We have used this system to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal. The algorithms created with this paradigm are generally extremely fast, highly realistic, and asynchronously parallelizable at the pixel level.
科研通智能强力驱动
Strongly Powered by AbleSci AI