文化遗产
增强现实
虚拟现实
领域(数学)
非物质文化遗产
计算机科学
万维网
数据科学
历史
考古
人机交互
数学
纯数学
作者
Răzvan Gabriel Boboc,Elena Bãutu,Florin Gîrbacia,Norina Popovici,Dorin-Mircea Popovici
出处
期刊:Applied sciences
[Multidisciplinary Digital Publishing Institute]
日期:2022-09-30
卷期号:12 (19): 9859-9859
被引量:145
摘要
Augmented reality is a mature technology that uses the real world as a substrate and extends it by overlaying computer-generated information. It has been applied to several domains. In particular, the technology was proven to be useful for the management and preservation of Cultural Heritage. This study provides an overview of the last decade of the use of augmented reality in cultural heritage through a detailed review of the scientific papers in the field. We analyzed the applications published on Scopus and Clarivate Web of Science databases over a period of 9 years (2012–2021). Bibliometric data consisted of 1201 documents, and their analysis was performed using various tools, including ScientoPy, VOS Viewer, and Microsoft Excel. The results revealed eight trending topics of applying augmented reality technology to cultural heritage: 3D reconstruction of cultural artifacts, digital heritage, virtual museums, user experience, education, tourism, intangible cultural heritage, and gamification. Each topic is discussed in detail in the article sections, providing insight into existing applications and research trends for each application field.
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