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Matchmaking Strategies for Maximizing Player Engagement in Video Games

计算机科学 匹配(统计) 收入 用户参与度 动力学(音乐) 情感(语言学) 收益管理 人机交互 交战规则 钥匙(锁) 系统动力学 竞争优势 微观经济学 竞争分析
作者
Mingliu Chen,Adam N. Elmachtoub,Xiao Lei
出处
期刊:Management Science [Institute for Operations Research and the Management Sciences]
标识
DOI:10.1287/mnsc.2023.02957
摘要

Managing player engagement is vital to the online gaming industry, given that many games generate revenue through subscription models and microtransactions. We scrutinize engagement management in the prevalent category of competitive video games, where players are frequently matched against one another, and matchmaking systems substantially impact engagement. We propose a dynamic model to analyze player dynamics and optimize matchmaking policies for maximum engagement. Our model takes into account two essential factors in competitive games: heterogeneous skill levels and players’ aversion to losing. Additionally, the model enables us to consider pay-to-win strategies and AI-powered bots, which are contentious methods of influencing player engagement and endogenously affect the optimal matchmaking policy. To provide sharp insights, we analyze a specific case where there are two skill levels, and players churn only after experiencing a losing streak. The optimal matchmaking policy considers both short-term rewards by matching players myopically and long-term rewards by adjusting skill distribution. The pay-to-win system can positively impact player engagement when the majority of players are low-skilled, because adopting pay-to-win also affects skill distribution. This result challenges the conventional wisdom that typically regards pay-to-win as trading player experience for revenue. When incorporating AI-powered bots, we demonstrate that optimizing the matchmaking policy can significantly reduce the number of required bots. We then extend our model and conduct a case study with real data from an online chess platform. The optimal policy can improve engagement by 4%–6% or reduce the percentage of bots by 3% in comparison with skill-based matchmaking. This paper was accepted by Jeannette Song, operations management. Funding: A. N. Elmachtoub is partially supported by NSF [Grant CMMI-1944428]. X. Lei is partially supported by the Hong Kong Research Grants Council [Early Career Scheme 27503123]. Supplemental Material: The online appendix and data files are available at https://doi.org/10.1287/mnsc.2023.02957 .
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