虚拟现实
计算机科学
结肠镜检查
虚拟大肠镜
医学
人工智能
结直肠癌
内科学
癌症
作者
Yulong Bian,Juan Liu,Ying Lin,Weiying Liu,Yang Zhang,Tangjun Qu,Sheng Li,Zhaojie Pan,Wenming Liu,Wei Huang,Yongyong Shi
标识
DOI:10.1109/tvcg.2025.3549874
摘要
To relieve perceived pain in patients undergoing colonoscopy, we developed an endoscopist-patient co-participative VR tool (EPC-VR) based on A Neurocognitive Model of Attention to Pain. It allows the patient to play a VR game actively and supports the endoscopist in triggering a distraction mechanism to divert the patient's attention away from the medical procedure. We performed a comparative clinical study with 40 patients. Patients' perception of pain and affective responses were evaluated, and the results support the effectiveness of EPC-VR: active VR playing with endoscopists' participation can help relieve the perceived pain and scare of patients undergoing colonoscopy. Finally, 87.5% of patients opt to use the VR application in the next colonoscopy.
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