阿凡达
鉴定(生物学)
透视图(图形)
心理学
社会关系
社会心理学
人机交互
计算机科学
生物
人工智能
生态学
作者
Nicholas David Bowman,Jaime Banks,Edward Downs
出处
期刊:Journal of Gaming & Virtual Worlds
[Intellect]
日期:2021-03-01
卷期号:13 (1): 55-73
被引量:1
摘要
The connection between player and avatar is central to digital gaming, with identification assumed to be core to this connection. Often, scholarship engages single dimensions of identification, yet emerging perspectives reveal that identification is polythetic (PID) – comprising at least six sufficient (but not necessary) mechanisms. The current study investigates the intersections of polythetic identification mechanisms and two different approaches to player–avatar sociality (as a marker of differentiation): general types of player–avatar relationships (PARs) and discrete dimensions of player–avatar interaction (PAX). Secondary analysis of an existing dataset of gamers revealed two main findings: (1) players reported overall diminished identification when they engaged in non-social relations with their avatar, and (2) increased liking and perspective-taking were most likely with human-like social relations, which require differentiation from rather than identification as the avatar. These findings are interpreted to suggest that player–avatar identification and differentiation are conceptually independent relational phenomena that are experientially convergent – some relational orientations and dynamics are associated with distinct combinations of identification mechanisms.
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