入职培训
虚拟现实
计算机科学
人机交互
软件
多媒体
心理学
社会心理学
程序设计语言
作者
Edwige Chauvergne,Martin Hachet,Arnaud Prouzeau
标识
DOI:10.1145/3544548.3581211
摘要
Explaining to novice users how to interact in immersive VR applications may be challenging. This is in particular due to the fact that the learners are isolated from the real world, and they are asked to manipulate hardware and software objects they are not used to. Consequently, the onboarding phase, which consists in teaching the user how to interact with the application is particularly crucial. In this paper, we aim at giving a better understanding of current VR onboarding methods, their benefits and challenges. We performed 21 VR tutorial ergonomic reviews and 15 interviews with VR experts with experience in VR onboarding. Building on the results, we propose a conceptual framework for VR onboarding and discuss important research directions to explore the design of future efficient onboarding solutions adapted to VR.
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