四边形的
多边形网格
网格生成
边界(拓扑)
体积网格
有限元法
计算机科学
三角形网格
几何学
平方(代数)
启发式
算法
拓扑(电路)
计算科学
数学
结构工程
数学分析
工程类
人工智能
组合数学
作者
Ted D. Blacker,Michael B. Stephenson
标识
DOI:10.1002/nme.1620320410
摘要
Abstract This paper presents a new mesh generation technique, paving , which meshes arbitrary 2‐D geometries with an all‐quadrilateral mesh. Paving allows varying element size distributions on the boundary as well as the interior of a region. The generated mesh is well formed (i.e. nearly square elements, elements perpendicular to boundaries, etc.) and geometrically pleasing (i.e. mesh contours tend to follow geometric contours of the boundary). In this paper we describe the theory behind this algorithmic/heuristic technique, evaluate the performance of the approach and present examples of automatically generated meshes.
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