蒙特卡罗树搜索
计算机科学
蒙特卡罗方法
快照(计算机存储)
概括性
树(集合论)
数据挖掘
机器学习
人工智能
理论计算机科学
数学
统计
数据库
心理学
数学分析
心理治疗师
作者
Cameron Browne,Edward J. Powley,Daniel Whitehouse,Simon M. Lucas,Peter Cowling,Philipp Rohlfshagen,Stephen Tavener,Diego Pérez-Liébana,Spyridon Samothrakis,Simon Colton
出处
期刊:IEEE transactions on computational intelligence and AI in games
[Institute of Electrical and Electronics Engineers]
日期:2012-02-03
卷期号:4 (1): 1-43
被引量:2810
标识
DOI:10.1109/tciaig.2012.2186810
摘要
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the literature to date, intended to provide a snapshot of the state of the art after the first five years of MCTS research. We outline the core algorithm's derivation, impart some structure on the many variations and enhancements that have been proposed, and summarize the results from the key game and nongame domains to which MCTS methods have been applied. A number of open research questions indicate that the field is ripe for future work.
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