Training in Requirements by Collaboration: Branching Stories in Second Life
计算机科学
支化(高分子化学)
多媒体
人机交互
软件
虚拟现实
复合材料
材料科学
程序设计语言
作者
Katia Vega,Hugo Fukś,Gustavo Carvalho
标识
DOI:10.1109/sbsc.2009.11
摘要
Training by playing is believed to be an effective strategy for learning. Training games combine educational and technological techniques that help learners to get involved, collaborate and learn in a practical and interactive way. Collaboration is inherent to software requirements elicitation which involves customers, users and developers to achieve an overall goal. In this article, a game entitled TREG that simulates various activities in software requirements workshop is proposed. The trainee interacts with Non-Player Characters and according to the trainee's choice the game reenacts a specific scenario. The social simulation in the game is based on the branching stories genre. Each branching node is described using a scenario-based template. The game was prototyped in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience.