教学模拟
虚拟现实
范围(计算机科学)
计算机科学
人机交互
背景(考古学)
虚拟实境
虚拟学习环境
虚拟机
多媒体
生物
操作系统
古生物学
程序设计语言
作者
Meltem Irmak,Leonora Kaldaras
标识
DOI:10.1063/9780735425712_011
摘要
In physics learning, the ability to visualize and mentally manipulate the shapes or models is very important in effective conceptual learning. Virtual learning environments make a promise to help learners in this sense. Virtual learning environments (VLEs) are designed information spaces that may include various representations ranging from static visuals to interactive, fully-immersive, 3D environments. There is a range of environments some of which include less sophisticated interfaces and some of which include 3D / virtual reality technology. Simulations, computer games, virtual reality, and augmented reality are included in the scope of this chapter, as the most frequently used VLEs in physics education. We conducted literature review to search for the trends in research in these environments. We conclude that the design and use of virtual learning environments in the context of physics education is an open field for future research. The targeted learner groups and concepts to be learned in the VLEs are limited and need to be diversified. We discuss findings for each environment separately and provide recommendations for future research.
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