能源消耗
心理学
虚拟现实
应用心理学
能量(信号处理)
体力活动
闲暇时间
多媒体
计算机科学
人机交互
物理医学与康复
医学
统计
数学
内分泌学
作者
Chandler A. Godfrey,Jennifer Flynn Oody,Scott A. Conger,Jeremy A. Steeves
标识
DOI:10.1089/g4h.2024.0034
摘要
Objective: The purpose of this study was to (1) quantify the oxygen consumption (VO2) and heart rate (HR) of virtual reality (VR) exergaming in youth, (2) compare the physical activity intensity of VR gaming to moderate-intensity thresholds, and (3) quantify the game experience and cybersickness of VR gaming, compared with traditional gaming.
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