壁画
计算机科学
脚手架
数学教育
数学
艺术
视觉艺术
程序设计语言
绘画
作者
Qiang Li,Peng Wang,Zexue Liu
出处
期刊:Communications in computer and information science
日期:2022-01-01
卷期号:: 65-71
标识
DOI:10.1007/978-3-031-06391-6_9
摘要
As one of the important components of digital products, serious games have been applied to different learning areas to improve learning efficiency. This paper describes the design of a serious game which reconstructs a traditional Chinese mural Deer king Bensheng map using a mobile platform. The scaffolding teaching theory is referenced and applied in the design of the game learning process. Two future research directions were discussed (1) The evaluation of three variables: learning efficiency, learning ability and learning motivation (2) The comparison of differences in learning effects of scaffolding teaching theory in the serious game and traditional animation.
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