计算机科学
游戏引擎
电子游戏开发
开发(拓扑)
人机交互
游戏设计
数学
数学分析
作者
Sagor Ahamed,Anomita Das,Shahnawaz Md Tanjib,Ms. Qamrun Nahar Eity
出处
期刊:International Journal of Computer Science and Information Technology
[Academy and Industry Research Collaboration Center]
日期:2020-02-29
卷期号:12 (1): 43-62
被引量:4
标识
DOI:10.5121/ijcsit.2020.12103
摘要
In the current era of smartphone, mobile games have become really popular.To the high growth rate of mobile media, online games are getting progressively well-known and have been generally played, particularly among teenage-aged citizens.Our paper is about learning the development process of an ordinary online multiplayer game model and analysis of the complexity for its mobile option by several types of testing using Unity game engine.The emphasis is put on utilizing the inherent Unity segments in a multiplayer game in particular, building up accessory practices to utilize Unity's Scripting API for C# and incorporating outsider segments like the networking engine, 2D models, and molecule frameworks made for use with Unity and accessible through the Unity Asset Store.We choose to lead a convenient testing on the implemented mobile game application.We also make remarks on Unity as a multiplayer game improvement condition and execution engine.
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