谈判
感知
集合(抽象数据类型)
表达式(计算机科学)
可信赖性
背景(考古学)
社会心理学
独裁者赛局
计算机科学
心理学
政治学
生物
古生物学
神经科学
程序设计语言
法学
作者
Dimitrios Antos,Celso P. de Melo,Jonathan Gratch,Barbara J. Grosz
出处
期刊:Proceedings of the ... AAAI Conference on Artificial Intelligence
[Association for the Advancement of Artificial Intelligence (AAAI)]
日期:2011-08-04
卷期号:25 (1): 772-778
被引量:22
标识
DOI:10.1609/aaai.v25i1.7939
摘要
When interacting with computer agents, people make inferences about various characteristics of these agents, such as their reliability and trustworthiness. These perceptions are significant, as they influence people's behavior towards the agents, and may foster or inhibit repeated interactions between them. In this paper we investigate whether computer agents can use the expression of emotion to influence human perceptions of trustworthiness. In particular, we study human-computer interactions within the context of a negotiation game, in which players make alternating offers to decide on how to divide a set of resources. A series of negotiation games between a human and several agents is then followed by a "trust game." In this game people have to choose one among several agents to interact with, as well as how much of their resources they will trust to it. Our results indicate that, among those agents that displayed emotion, those whose expression was in accord with their actions (strategy) during the negotiation game were generally preferred as partners in the trust game over those whose emotion expressions and actions did not mesh. Moreover, we observed that when emotion does not carry useful new information, it fails to strongly influence human decision-making behavior in a negotiation setting.
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