代表性启发
电子游戏
考试(生物学)
计算机科学
虚拟现实
任务(项目管理)
领域(数学)
多媒体
精英
足球
应用心理学
心理学
人机交互
社会心理学
工程类
数学
古生物学
法学
系统工程
纯数学
政治
生物
政治学
作者
Aden Kittel,Paul Larkin,Nathan Elsworthy,Michael Spittle
标识
DOI:10.1080/24733938.2020.1802506
摘要
This study aimed to assess the level of transfer of two reliable and valid video modes to in-game decision-making performance. Two video-based tests of 25 clips each (360°VR and match broadcast vision) assessed off-field decision-making accuracy in elite Australian football umpires (n=21). Game performance was assessed across four games for each participant, classified into two groups based on this measure; "highly skilled" or 'skilled'. Decision-making was assessed for correct, missed and unwarranted decisions in video-based tests and in-game assessments. Independent t-tests analysed differences between highly skilled and skilled in-game decision-makers for each test. Correlations also compared experience and in-game with video-based test decision-making performance. For both video-based tests, there were no significant differences between highly skilled and skilled in-game decision-makers, nor any significant correlations. Officials who made less unwarranted decisions in-game (highly skilled) made significantly less unwarranted decisions in the match broadcast test. There was a significant correlation between experience and 360°VR correct decision-making. Neither video-based test had the sensitivity to discriminate between elite officials, potentially due to the third-person perspective (match broadcast task) or sub-elite players presented (360°VR). Optimising the representativeness of off-field tasks through including similar constraints to performance environments is an important consideration for researchers and practitioners.
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