敏捷软件开发
软件部署
扎根理论
比例(比率)
精益软件开发
软件
发展理论
计算机科学
知识管理
软件开发
社会学
定性研究
软件工程
软件开发过程
社会科学
市场经济
物理
量子力学
经济
程序设计语言
作者
Jan Schwarzer,Susanne Draheim,Kai von Luck,Qi Wang,Christos Grecos
标识
DOI:10.1080/10447318.2021.2002051
摘要
This research addresses an interdisciplinary problem area concerning the long-term deployment of socially embedded technology in authentic environments. It concentrates on the case of ambient displays, where long-term research in the real world is still scant and evidentially requires methodological development. This study seeks to advance on this situation at both findings and methodological levels. To this end, we introduce our Ambient Surfaces solution that was deployed in the agile software development department of a company for circa 5 years. Classic grounded theory was chosen to methodologically guide the evaluation, while the theoretical contribution of this work is a substantive theory exemplified by its core category of Spontaneous utilization. The theory reveals insights on how ambient displays are utilized by practitioners in professional and large-scale agile environments. We found, among others, that staff members used the Ambient Surfaces largely not on purpose, that our solution evolved toward having a strong emphasis on progress tracking information, and that inter-team awareness as well as intra-team communication were encouraged.
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