数学教育
休闲数学
计算机科学
心理学
数学
多媒体
作者
Iva Sarifah,Ahmad Muhajir,Arita Marini,Gusti Yarmi,Desy Safitri,Leola Dewiyani
出处
期刊:Journal of Education and Learning
[Institute of Advanced Engineering and Science]
日期:2024-07-13
卷期号:19 (1): 151-157
被引量:2
标识
DOI:10.11591/edulearn.v19i1.21118
摘要
This study aims to develop a mobile game using the QuizWhizzer application to improve fifth graders’ learning interest in mathematics at Kalibata 04 Elementary School, South Jakarta, Indonesia. The contribution of this study is to enhance the interest in mathematics learning for students in all elementary schools in South Jakarta, Indonesia. This research used the analysis, design, development, implementation, and evaluation (ADDIE) model to develop the product as a systematic approach to instructional development. The experimental design, which helps collect data needed for better decision-making, was utilized for the effectiveness test for fifth graders at Kalibata 04 Elementary School, Jakarta, Indonesia. The results showed that sig (2-tailed) reached 0.000, less than 0.05, meaning there was a significant difference between schooling results in the pretest and posttest data. The N-Gain score obtained in this study was 0.49, so the media developed in this research is compelling enough to increase learning interest in mathematics for fifth-grade elementary school students.
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