虚拟现实
增强现实
沉浸式(数学)
转化式学习
混合现实
生物医学
游戏娱乐
计算机科学
人机交互
多媒体
心理学
艺术
教育学
数学
生物
纯数学
视觉艺术
遗传学
作者
Jie Yuan,Sohail S. Hassan,Jiaojiao Wu,Casey R. Koger,René R. Sevag Packard,Shi Feng,Baowei Fei,Yichen Ding
标识
DOI:10.1038/s43586-023-00198-y
摘要
Extended reality (XR) refers to an umbrella of methods that allows users to be immersed in a 3D or a 4D (spatial + temporal) virtual environment to various extents, including virtual reality (VR), augmented reality (AR) and mixed reality (MR). Whereas VR allows a user to be fully immersed in a virtual environment, AR and MR overlay virtual objects onto the real physical world. The immersion and interaction of XR provide unparalleled opportunities to extend our world beyond conventional lifestyles. Although XR has extensive applications in fields such as entertainment and education, its numerous applications in biomedicine create transformative opportunities in both fundamental research and health care. This Primer outlines XR technology from instrumentation to software computation methods, delineating the biomedical applications that have been advanced by state-of-the-art techniques. We further describe the technical advances overcoming current limitations in XR and its applications, providing an entry point for professionals and trainees to thrive in this emerging field. Extended reality allows users to be immersed in a virtual environment, with implications for biomedical research and applications. Yuan, Hassan et al. discuss the adoption of extended reality in biomedical research, with a focus on technical advances that overcome current limitations.
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