位移映射
投影纹理映射
纹理图谱
计算机科学
纹理过滤
镜面反射度
纹理映射
计算机视觉
人工智能
光栅图形
纹理(宇宙学)
纹理压缩
计算
曲面(拓扑)
双向纹理函数
计算机图形学(图像)
图像纹理
混叠
视差
透明度(行为)
图像(数学)
图像处理
滤波器(信号处理)
数学
算法
几何学
物理
镜面反射
量子力学
计算机安全
标识
DOI:10.1109/mcg.1986.276672
摘要
Texture mapping is one of the most successful new techniques in high-quality image synthesis. It can enchance the visual richness of raster-scan images immensely while entailing only a relatively smann increase in computation. The technique has been applied to a number of surface attributes: surface color, surface normal, specularity, transparency, illumination, and surface displacement-to name a few. Although the list is potentially endless, the techniques of texture mapping are essentially the same in all cases. This article surveys the fundamentals of texture mapping, which can be spilt into two topics: the geometric mapping that warps a texture onto a surface, and the filtering necessary to avoid aliasing. An extensive bibliography is included.
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