室内设计
虚拟现实
人机交互
设计教育
建筑工程
计算机科学
数学教育
工程类
多媒体
心理学
视觉艺术
艺术
作者
Junjia Guo,Changhan Li
标识
DOI:10.60027/ijsasr.2025.5756
摘要
Background and Aim: According to the learning situation of college students, this paper puts forward some problems existing in teaching practical courses for the current situation of modern indoor teaching, and expounds the advantages of the application of Internet VR intelligent indoor design platform. Data is obtained and analyzed by grouping teaching classes and conducting teaching achievement testing experiments using different teaching methods. Determine whether there is a significant difference in the improvement of students' performance in creating interior design renderings between using VR intelligent design platforms and traditional design software. Therefore, this study proposes three research objectives:(1) To compare the performance improvement of learning VR intelligent design platform and traditional design software in creating interior design renderings. (2) To explore the features that VR intelligent design platforms can provide to improve learners' ability to create renderings. (3) To explore teaching methods for interior design vocational education based on VR intelligent design platforms. Materials and Methods: This study is designed as a quasi-experimental study. The sample consists of 60 sophomore students majoring in interior design. In a rendering course at a college in Chongqing, purposive sampling was used to divide them into two groups: the experimental group learned how to create interior design renderings using a VR intelligent design platform, and the control group learned how to create interior design renderings using traditional design software. This study used performance testing as a research tool to determine whether the performance improvement of two groups of students was significant based on the difference in scores between pre-test and post-test scores. Results: The average pre-test and post-test scores of the control group were 60.3 and 76.4, respectively, while those of the experimental group were 62 and 84.9, respectively. Compared with the control group (M=16.1, SD=2.96), the experimental group showed a significantly higher average score improvement (M=22.90, SD=2.77). The statistical significance level was P<. 001. Conclusion: Research has shown that learning based on VR intelligent design platforms can improve students' learning efficiency in creating interior design renderings, achieve better academic performance, and is worth promoting.
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