计算机科学
感知
游戏设计
筛选游戏
非合作博弈
人机交互
情感(语言学)
认知心理学
多媒体
心理学
博弈论
沟通
数学
数理经济学
神经科学
作者
Alena Denisova,Paul Cairns
标识
DOI:10.1145/2793107.2793109
摘要
Play-testing of digital games is a crucial part of any game development process, used to gather feedback about the game and correct any existing and potential flaws with the design. However, due to the nature of human subject testing, the feedback being collected in such experiments is prone to biases. Players' expectations play a great role in dictating their gaming experience, which means the information players receive before trying a new game, as well as the knowledge they already possess, may affect their perception and experience of the game. Two studies were conducted in order to evaluate how priming players to expect a game technology can positively influence their experience. The results supported the hypothesis that even basic instructions can change players' perception of the game, and lead to a higher level of perceived immersion when knowing that the game contains an improved feature, the adaptive artificial intelligence (AI), while it is not present in the game.
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