社会文化进化
心理学
学习理论
认知
认知科学
实证研究
学习科学
游戏设计
体验式学习
认知心理学
数学教育
认识论
计算机科学
人机交互
社会学
哲学
神经科学
人类学
作者
Jan L. Plass,Bruce D. Homer,Charles K. Kinzer
标识
DOI:10.1080/00461520.2015.1122533
摘要
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements of games that facilitate learning by fostering learners' cognitive, behavioral, affective, and sociocultural engagement with the subject matter. Finally, we discuss the basis of these design elements in cognitive, motivational, affective, and sociocultural foundations by reviewing key theories from education and psychology that are the most pertinent to game-based learning and by describing empirical research on learning with games that has been or should be conducted. We conclude that a combination of cognitive, motivational, affective, and sociocultural perspectives is necessary for both game design and game research to fully capture what games have to offer for learning.
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