标点符号
计算机科学
过程(计算)
软件
多媒体
人工智能
程序设计语言
摘要
1. Introduction to Respeaking 1.1 What is respeaking? 1.2. The name game 1.3. Discussion points 2. Live Subtitling 2.0. Introduction 2.1. Origins of SDH and live subtitling 2.2. Legislation and developments 2.3. Classification and methods 2.4. Discussion points and exercises 3. Respeaking as a Professional Practice 3.0. Introduction 3.1. Respeaking on TV 3.2. Respeaking training at University 3.3. Respeaking training in the US 3.4. Discussion points and exercises 4. Respeaking Skills 4.0. Introduction 4.1. Respeaking and interpreting 4.2. Respeaking and subtitling 4.3. The specificity of respeaking 4.4. Respeaking skills summarized 4.5. Discussion points and exercises 5. Respeaking Skills Applied before the Process I: General Knowledge of SR 5.0. Introduction 5.1. How it works: main components and process 5.2. How it works for respeakers 5.3. The origins of SR 5.4. The present: state of the art and software available 5.5. The future of SR 5.6. Discussion points and exercises 6. Respeaking Skills Applied before the Process II: Preparation of the Software - Respeaking with Dragon 6.0. Introduction 6.1. Choosing and using a microphone 6.2. Creating a user profile 6.3. Dictating to SR software 6.4. Improving the user profile 6.5. Dragon 11 6.6. Exercises 7. Respeaking Skills Applied During the Process I 7.0. Introduction 7.1. Split attention: dealing with simultaneous but non-overlapping inputs 7.2. Punctuation 7.3. Rhythm: respeaking units and the salami technique 7.4. Speed: edited vs. verbatim respeaking 7.5. Exercises 8. Respeaking Skills Applied during the Process II: Respeaking Different Genres 8.0. Introduction 8.1. Sports 8.2. News 8.3. Interviews, debates and chat shows 8.4. Exercises 9. Respeaking Skills Applied during the Process III: Respeaking in other Settings 9.0. Introduction 9.1. Respeaking in museums and other arts venues 9.2. Respeaking in the classroom 9.3. Respeaking in conferences and churches 9.4. Respeaking in live webcasts and telephones 9.5. Discussion points and exercises 10. Respeaking Skills Applied after the Process: Accuracy Rate - the NERD model 10.0. Introduction 10.1. Basic requirements 10.2. Traditional WER methods 10.3. The CRIM method 10.4. The NERD model 10.5. Application of the NERD model 10.6. Exercises and discussion points 11. The Reception of Respeaking 11.0. Introduction 11.1. Viewers' comprehension of respoken subtitles 11.2 Viewers' perception of respoken subtitles 11.3. Viewers' opinion about respoken subtitles 11.4. Discussion points and exercises 12. Final Thoughts
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