互动性
人际交往
计算机科学
体感系统
人机交互
危害
心理学
多媒体
沟通
社会心理学
神经科学
标识
DOI:10.1145/3446999.3447641
摘要
Cooperative play means two or more children playing together towards a common goal. From the age of 4-5, children's main interpersonal relationship begins to change from parent-child relationship to peer relationship. Cooperative play can enable children to communicate and cooperate. However, the current games designed for cooperative play are lack of interactivity and playability, which are not conducive to peer communication. Although the appearance of video games solves this problem to some extent, the harm of video games cannot be ignored. The emergence of somatosensory technology provides a new direction for the innovation of children's cooperative play. First, the current children's cooperative games and the analysis of somatosensory technology are introduced. Secondly, a game interaction system framework based on somatosensory technology and traditional cooperative toys is proposed. Finally, through the practice case, the feasibility of new cooperative game interaction mode is explored. The results show that compared with traditional cooperative games, games based on somatosensory interaction technology have the advantages of higher attraction and user satisfaction. This will provide new ideas for the application of somatosensory technology in the field of children's games.
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