叙述的
计算机科学
电子游戏
多媒体
集合(抽象数据类型)
游戏开发者
游戏设计
博弈机制
透视图(图形)
阅读(过程)
过程(计算)
电子游戏设计
游戏艺术设计
阅读理解
理解力
数学教育
心理学
人工智能
语言学
哲学
程序设计语言
操作系统
作者
Francisco Luís Gutiérrez Vela,Nuria Medina-Medina,Jesús Gallardo,Patricia Paderewski,Eva Cerezo
标识
DOI:10.1080/10447318.2024.2440143
摘要
Among the elements to consider when designing a video game, narrative stands out due to its importance in contextualizing and motivating. However, there are no standard processes for creating interactive digital narratives. In educational video games, a suitable narrative is even more essential to captivate players with a story, which serves as a vehicle for transmitting and evaluating knowledge. Consequently, this article proposes a narrative design process for video games, developed for general application but particularly useful for educational games. It defines a narrative structure, a set of design steps, and the documents generated during the process, each one representing a different perspective of the game's narrative. To validate the proposal, a narrative-rich game called Time Invaders was designed to teach reading comprehension. It was tested with 237 school-age children, measuring their experience and satisfaction. The study revealed that the narrative was the most valued element of the game.
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