感觉
心情
心理学
社会化
心理干预
焦点小组
感知
认知
体力活动
发展心理学
应用心理学
临床心理学
社会心理学
医学
物理疗法
营销
神经科学
精神科
业务
作者
Brittany Drazich,Breanna Crane,Janiece L. Taylor,Sarah L. Szanton,Kyle Moored,Dana A. Eldreth,Omar Ahmad,John W. Krakauer,Barbara Resnick,Michelle C. Carlson
标识
DOI:10.1080/17482631.2023.2170013
摘要
The objective of this study was to understand older adults' perceptions of the connections between an exergame intervention, "I Am Dolphin," and their subjective well-being. Researchers conducted three focus groups with 14 older adults who participated in the exergame feasibility study. The semi-structured focus groups were transcribed, coded, and analysed using deductive and inductive techniques. Three themes were constructed related to playing the exergame and participants' subjective well-being: 1) elevated mood (through scheduled activity, immersion, and socialization), 2) feelings of achievement (especially following frustration and competition), and 3) perceived cognitive or physical changes. These findings will help researchers better understand how exergames may relate to the well-being of older adults. Future investigators could use these findings to create and implement new exergame interventions.
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