计算机科学
概念模型
编码(社会科学)
钥匙(锁)
概念框架
过程(计算)
离散事件仿真
仿真建模
建模与仿真
概念设计
过程管理
管理科学
模拟
人机交互
工程类
计算机安全
认识论
操作系统
哲学
统计
经济
数据库
微观经济学
数学
作者
Durk-Jouke van der Zee,Bart Holkenborg,Stewart Robinson
标识
DOI:10.1016/j.dss.2012.03.006
摘要
In recent years many simulation-based serious games have been developed for supporting (future) managers in operations management decision making. They illustrate the high potential of using discrete event simulation for pedagogical purposes. Unfortunately, this potential does not seem to go together with the availability of guidance for the game designer on the use of simulation. In response, we propose a conceptual modeling framework for simulation-based serious gaming. It structures the conceptual modeling process by identifying five key modeling activities in defining a conceptual model, i.e., a blue print for model coding. Activities aim to explore the learning environment, and capture modeling objectives, and model inputs, outputs and contents. Each activity is further detailed in terms of steps to undertake, good practices, and supportive methods. Use of the framework is illustrated by a case example concerning education of retail managers on inventory control.
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