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40 积分 2025-04-06 加入
Platforms or flatforms? Insights from an auto-ethnographic account of a virtual cycling app
12天前
已完结
The sense of presence in virtual environments:
2个月前
已完结
Alone or together? Exploring the role of desire for online group gaming in players’ social game addiction
2个月前
已完结
The associations between Big Five personality traits, gaming motives, and self-reported time spent gaming
2个月前
已完结
Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)
2个月前
已完结
Sharing emotion while spectating video game play: Exploring Twitch users' emotional change after the outbreak of the COVID-19 pandemic
2个月前
已完结
Sexism in esports: How male and female players evaluate each others’ performance and agency
2个月前
已完结
Games-as-a-Disservice: Emergent value co-destruction in platform business models
2个月前
已完结
Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?
2个月前
已完结
How Players Make Use of Cosmetic Items in Video Games: A Persona Approach
2个月前
已完结