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Psychological ownership and feelings of possession: three field studies predicting employee attitudes and organizational citizenship behavior
1个月前
已完结
An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership
1个月前
已完结
The Ideal Elf: Identity Exploration in World of Warcraft
3个月前
已完结
Self-discrepancy: A theory relating self and affect
3个月前
已完结
I became an attractive person in the virtual world: Users’ identification with virtual communities and avatars
3个月前
已完结
Who Am I Inside the Screen? Construction of Virtual Identity in Multiplayer Online Videogames and Its Psychological Functions
3个月前
已完结
Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players
3个月前
已完结
Exploring Factors Affecting Intention to Purchase Virtual Goods in Online Games
3个月前
已完结
Corrigendum to “I Became an Attractive Person in the Virtual World: Users’ Identification with Virtual Communities and Avatars” [Comput. Hum. Behav. 28 (2012) 1663–1669]
3个月前
已完结
Cash Trade in Free-to-Play Online Games
3个月前
已完结