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518 积分 2024-04-17 加入
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
11天前
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The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
11天前
已关闭
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
11天前
已关闭
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles
12天前
已完结
Cybersickness during VR gaming undermines game enjoyment: A mediation model
12天前
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Virtual reality, real reactions?: Comparing consumers' perceptions and shopping orientation across physical and virtual-reality retail stores
12天前
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The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games
12天前
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Conversational dynamics in social virtual reality: A large-scale, longitudinal study of speech acts and nonverbal behavior
12天前
已完结
Black immersive virtuality: Racialized experiences of avatar embodiment and customization among Black users in social VR
12天前
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Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty
12天前
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