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Gamification in Education: Why, Where, When, and How?—A Systematic Review
6个月前
已完结
The development of students’ computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis
7个月前
已完结
Time Matters in VR: Students Benefit from Longer VR Class Duration, but Certain Outcomes Decline After 45 Minutes, with Large Individual Variance
1年前
已完结