Lv3
212 积分 2024-04-09 加入
From museums to fantasyscapes: user responses to traditional and hyperreality VR in cultural tourism
1个月前
已完结
The encapsulation of CdS in carbon nanotubes for stable and efficient photocatalysis
2个月前
已完结
Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action
3个月前
已完结
Virtual games meet physical playground: exploring and measuring motivations for live esports event attendance
3个月前
已完结
Examining the Mediating Effects of Game User Experience Satisfaction on Continuance Intention: A Case Study of League of Legends
3个月前
已完结
Generation Z and Millennial esports gamers’ perceived toxicity risk and game brand loyalty: moderated mediation effects of brand identification, self-efficacy, and support from game brand
3个月前
已完结
Understanding esports player preferences: which self-definitional needs drive their satisfaction?
3个月前
已完结
Effect of Social Identification on Esports Viewers Behaviours
3个月前
已完结
Why do we twitch? Vicarious consumption in video-game livestreaming
3个月前
已完结
Virtual identities and women’s empowerment: the implication of the rise of female esports fans in China
3个月前
已完结