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From Play to Purpose: How Gamification and Goal Priming Enhance Virtual Reality Tourism Experiences
2个月前
已完结
Examining gamification affordances for intrinsic needs of satisfaction in tourist engagement activities on digital platforms in Hong Kong
2个月前
已完结
Gamification affordances in self-health management: perspectives from achievement satisfaction and gamification exhaustion
2个月前
已关闭
Understanding users' behavior intention of serious games for intangible cultural heritage based on the stimulus-organism-response model
3个月前
已完结
Factors determining the usage of virtual reality at UNESCO World Heritage Sites among Generations Y and Z
4个月前
已完结
What drives user churn in serious games? An empirical examination of the TAM, SOR theory, and game quality in Chinese cultural heritage games
4个月前
已完结
Exploring the influence of historical storytelling on cultural heritage tourists' value co-creation using tour guide interaction and authentic place as mediators
4个月前
已完结
Examining users' intention to continue using social network games: A flow experience perspective
4个月前
已完结
Extending the Internet meme: Conceptualizing technological mimesis and imitation publics on the TikTok platform
5个月前
已完结
Affordance, digital media literacy, and emotions in virtual cultural heritage tourism experiences
5个月前
已完结