心理学
电子游戏
认知
适度
认知训练
心理干预
干预(咨询)
认知干预
荟萃分析
发展心理学
认知心理学
临床心理学
医学
社会心理学
多媒体
精神科
内科学
神经科学
计算机科学
作者
Pilar Toril,José Manuel Reales,Soledad Ballesteros
出处
期刊:Psychology and Aging
[American Psychological Association]
日期:2014-01-01
卷期号:29 (3): 706-716
被引量:298
摘要
It has been suggested that video game training enhances cognitive functions in young and older adults. However, effects across studies are mixed. We conducted a meta-analysis to examine the hypothesis that training healthy older adults with video games enhances their cognitive functioning. The studies included in the meta-analysis were video game training interventions with pre- and posttraining measures. Twenty experimental studies published between 1986 and 2013, involving 474 trained and 439 healthy older controls, met the inclusion criteria. The results indicate that video game training produces positive effects on several cognitive functions, including reaction time (RT), attention, memory, and global cognition. The heterogeneity test did not show a significant heterogeneity (I(2) = 20.69%) but this did not preclude a further examination of moderator variables. The magnitude of this effect was moderated by methodological and personal factors, including the age of the trainees and the duration of the intervention. The findings suggest that cognitive and neural plasticity is maintained to a certain extent in old age. Training older adults with video games enhances several aspects of cognition and might be a valuable intervention for cognitive enhancement.
科研通智能强力驱动
Strongly Powered by AbleSci AI