Acute Effects of Aerobic Exercise and Active Videogames on Cognitive Flexibility, Reaction Time, and Perceived Exertion in Older Adults

自行车测力计 认知灵活性 灵活性(工程) 有氧运动 物理疗法 自感劳累 劳累 会话(web分析) 医学 认知 心理学 年龄组 心率 内科学 血压 数学 人口学 万维网 社会学 精神科 统计 计算机科学
作者
Jesús López‐García,Juan C. Colado,José Francisco Guzmán Luján
出处
期刊:Games for health journal [Mary Ann Liebert, Inc.]
卷期号:8 (6): 371-379 被引量:9
标识
DOI:10.1089/g4h.2018.0143
摘要

Objective: The aim of this study was to analyze the acute effects of aerobic exercise (AE), active videogames (AVG), and AE+AVG on cognitive flexibility, choice reaction time (CRT), and postexercise rate of perceived exertion (RPE) in a sample composed of 49 older adults, 11 men and 38 women (age M = 67.7 ± 4.7 years). Materials and Methods: An incomplete intrasubject factorial design was followed. Participants were randomly divided into three experimental groups, and each one performed two of three different sessions (A, B, or C). In session A, participants rode on a cycle ergometer for 30 minutes (AE). In session B, they rode on a cycle ergometer for 30 minutes while playing an AVG (AE+AVG). In session C, they only played an AVG. Data were analyzed with a repeated-measures general linear model. Results: Intrasubject pre-post-analysis showed that the three sessions improved CRT, although motor reaction time did not improve significantly with AE. On the contrary, intrasubjects' postanalysis showed better results of AVG compared with AE (lower % of nonperseverative errors) and AE+AVG (less failures to maintain set, although the number of correct responses decreased). AE+AVG showed benefits in RPE compared with AE. Conclusions: The practice of AE and/or AVG acutely improves CRT in older adults, but only AVG improved some variables of cognitive flexibility. Moreover, postexercise RPE was higher after AE in comparison with other conditions (AVG, AE+AVG).
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