篮球
心理学
经颅直流电刺激
感知
交叉研究
认知
任务(项目管理)
物理医学与康复
基本认知任务
听力学
运动(物理)
安慰剂
刺激
神经科学
医学
替代医学
管理
考古
病理
经济
历史
人工智能
计算机科学
作者
Leonardo de Sousa Fortes,Maria Elisa Caputo Ferreira,Heloiana Faro,Eduardo Macedo Penna,Sebastião Sousa Almeida
出处
期刊:Journal of Sport & Exercise Psychology
[Human Kinetics]
日期:2022-05-25
卷期号:44 (4): 272-285
被引量:9
标识
DOI:10.1123/jsep.2021-0281
摘要
The objective of this study was to analyze the effect of anodal transcranial direct current stimulation (a-tDCS) over the motion-sensitive midtemporal area on perceptual–cognitive skills (visuomotor and basketball decision-making skills) in mentally fatigued basketball players. A total of 20 male basketball players were recruited. This was a randomized, double-blinded, and counterbalanced crossover study with two experimental conditions: a-tDCS and Sham. The participants completed the basketball decision-making task and visuomotor skill after performing a 60-min sport-based videogame task with anodal (i.e., a-tDCS) or placebo (Sham) stimulation over the motion-sensitive middle temporal area. Worse response time was observed in visuomotor skill for Sham than a-tDCS postexperiment ( p < .05). There was no main condition effect for accuracy of visuomotor skill ( p > .05). There was more impairment in accuracy and response time in basketball decision-making skills for the Sham condition than a-tDCS ( p < .05). Notably, a-tDCS over the motion-sensitive middle temporal area removed the negative effects of mental fatigue on perceptual–cognitive skills.
科研通智能强力驱动
Strongly Powered by AbleSci AI