脑-机接口
具身认知
本体感觉
虚拟现实
人机交互
脊髓损伤
康复
心理学
计算机科学
任务(项目管理)
接口(物质)
物理医学与康复
脊髓
人工智能
医学
脑电图
神经科学
工程类
并行计算
气泡
系统工程
最大气泡压力法
作者
Emmanuele Tidoni,Mohammad Abu-Alqumsan,Daniele Leonardis,Christoph Kapeller,Gabriele Fusco,Cristoph Guger,Christoph Hintermüller,Angelika Peer,Antonio Frisoli,Franco Tecchia,Massimo Bergamasco,Salvatore Maria Aglioti
标识
DOI:10.1109/tnsre.2016.2626391
摘要
The development of technological applications that allow people to control and embody external devices within social interaction settings represents a major goal for current and future brain-computer interface (BCI) systems. Prior research has suggested that embodied systems may ameliorate BCI end-user's experience and accuracy in controlling external devices. Along these lines, we developed an immersive P300-based BCI application with a head-mounted display for virtual-local and robotic-remote social interactions and explored in a group of healthy participants the role of proprioceptive feedback in the control of a virtual surrogate (Study 1). Moreover, we compared the performance of a small group of people with spinal cord injury (SCI) to a control group of healthy subjects during virtual and robotic social interactions (Study 2), where both groups received a proprioceptive stimulation. Our attempt to combine immersive environments, BCI technologies and neuroscience of body ownership suggests that providing realistic multisensory feedback still represents a challenge. Results have shown that healthy and people living with SCI used the BCI within the immersive scenarios with good levels of performance (as indexed by task accuracy, optimizations calls and Information Transfer Rate) and perceived control of the surrogates. Proprioceptive feedback did not contribute to alter performance measures and body ownership sensations. Further studies are necessary to test whether sensorimotor experience represents an opportunity to improve the use of future embodied BCI applications.
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