云计算
计算机科学
延迟(音频)
网络拥塞
计算机网络
操作系统
电信
网络数据包
作者
Jiangkai Wu,Yu Guan,Qi Mao,Yong Cui,Zongming Guo,Xinggong Zhang
标识
DOI:10.1145/3603269.3604819
摘要
In cloud gaming, interactive latency is one of the most important factors in users' experience. Although the interactive latency can be reduced through typical network infrastructures like edge caching and congestion control, the interactive latency of current cloud-gaming platforms is still far from users' satisfaction.
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