虚拟实境
领域
功能可见性
计算机科学
面子(社会学概念)
可能的世界
人机交互
数据科学
认识论
社会学
虚拟现实
哲学
历史
社会科学
考古
作者
Brendan James Keegan,Ian P. McCarthy,Jan Kietzmann,Ana Isabel Canhoto
标识
DOI:10.1016/j.bushor.2023.09.002
摘要
In 2011, Business Horizons published the ‘social media honeycomb’ paper to help managers and scholars understand what was, then, a new form of media, its various platforms, and how to engage with it and learn to use it. Today, we face similar challenges and opportunities with the metaverse as we try to discover how to attract, enable, serve and capture value from users in some form of virtual world. In this article, we introduce the concept of a ‘metaverse realm’ (i.e., a specific type of metaverse space and community) and present the metaverse honeycomb model to explain the functionalities and affordances for different metaverse realms. We present two applications of the honeycomb model to show how different attention to immersive functionalities can characterize different metaverse realms. To conclude, we outline how the model could be used to strategically evaluate metaverse realms in terms of their external fit (i.e., the who-what-how of realms), internal fit (i.e., the trade-offs and synergies of realm functionalities), and life-cycles (i.e., roadmapping and directing realm evolution).
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