计算机科学
并行计算
国际商用机器公司
库达
计算科学
绘图
实施
图形处理单元的通用计算
图形处理单元
计算机图形学(图像)
程序设计语言
材料科学
纳米技术
出处
期刊:Cornell University - arXiv
日期:2019-01-01
被引量:5
标识
DOI:10.48550/arxiv.1904.02108
摘要
There exists an increasing interest for using immersed boundary methods (IBMs) (Peskin 2000) to model moving objects in computational fluid dynamics. Indeed, this approach is particularly efficient, because the fluid mesh does not require to be body-fitted or to adjust dynamically to the motion of the body. Frequently, IBMs are implemented in combination with the lattice Boltzmann methods (LBM) (Kr\"uger 2016). They fit elegantly into the framework of this method, and yield impressive parallel performances. It has also become quite common to accelerate LBM simulations with the use of Graphics Processing Units (GPUs) (T\"olke 2010), as the underlying algorithm adjusts naturally to the architecture of such platforms. It is not uncommon that speedups of an order of magnitude, or more, at equal financial cost or energy consumption are observed, as compared to classical CPUs. IBM algorithms are however more difficult to adapt to GPUs, because their complex memory access pattern conflicts with a GPU's strategy of broadcasting data to a large number of GPU cores in single memory accesses. In the existing literature, GPU implementations of LBM-IBM codes are therefore restricted to situations in which the immersed surfaces are very small compared to the total number of fluid cells (Valero-Lara 2014), as is often the case in exterior flow simulations around an obstacle. This assumption is however not valid in many other cases of interest. We propose a new method for the implementation of a LBM-IBM on GPUs in the CUDA language, which allows to handle a substantially larger immersed surfaces with acceptable performance than previous implementations.
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