计算机科学
渲染(计算机图形)
加速度
高斯分布
人工智能
培训(气象学)
计算机视觉
高斯过程
混合模型
训练集
计算机图形学
修剪
算法
计算机图形学(图像)
质量(理念)
深层神经网络
运行时间
高斯模糊
深度学习
模式识别(心理学)
实时渲染
高斯滤波器
运动模糊
作者
Ren, Shiwei,Tianci Wen,Yongchun Fang,Biao Lu
标识
DOI:10.48550/arxiv.2511.04283
摘要
The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.32$\times$ training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45$\times$ acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-7$\times$ training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping. The project page is available at https://fastgs.github.io/
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