计划行为理论
心理学
游戏娱乐
差异(会计)
互联网
社会心理学
结构方程建模
实证研究
社会影响力
扩展(谓词逻辑)
控制(管理)
广告
计算机科学
业务
万维网
数学
人工智能
程序设计语言
艺术
统计
会计
机器学习
视觉艺术
作者
Ming-Chi Lee,Tzung-Ru Tsai
标识
DOI:10.1080/10447311003781318
摘要
Online gaming has become one of the fastest growing entertainment industries on the Internet over the past decade. However, little is known about why people continue to play certain online games or which design factors are most closely related to the amount of time spent by players at particular online gaming sites. The purpose of this study is to propose a theoretical research model, which integrates flow experience, human–computer interaction, social interaction, and perceived enjoyment, together with the technology acceptance model and theory of planned behavior to explain why people continue to play online games. The proposed model was examined through an empirical study involving 415 participants using structural equation modeling techniques. The results found that player attitudes, subjective norms, perceived behavioral control, flow experience, and perceived enjoyment have a positive influence on players' continued intention to play online games and explain about 70% of variance. In addition, implications for online games development are discussed.
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