规则网络
独创性
连续性
背景(考古学)
感知
心理学
社会心理学
社交网络(社会语言学)
社会化媒体
服务(商务)
计算机科学
营销
万维网
业务
创造力
神经科学
古生物学
生物
作者
Kai Wang,Jeffrey C. F. Tai,Hsinchun Chen
出处
期刊:Information Technology & People
[Emerald Publishing Limited]
日期:2023-12-14
被引量:1
标识
DOI:10.1108/itp-09-2022-0726
摘要
Purpose Focusing on the social influence processes in the context of massively multiplayer online role-playing games (MMORPGs), this study aims to investigate the nomological network of social influence factors, a topic seldom explicitly articulated in the literature in this unique context. Design/methodology/approach This study adopts a mixed-methods approach to develop and test a context-specific model of social influence processes in MMORPGs. First, the authors conducted qualitative interviews with MMORPG players to identify the drivers shaping players' perceptions of social influences. Second, the authors formulated and tested a research model with quantitative data collected from 450 respondents of an online survey. Findings Through the qualitative study, the authors identify leader enthusiasm, social support and social presence as the critical drivers of social influence factors. The result of the quantitative study validates the influences of the critical drivers and demonstrates the impact of social influences on MMORPG players' we-intention to continue playing games. Originality/value This research extends the social influence theory by identifying contextualized drivers that shape MMORPG players' perception of social influences determining their we-intention to continue playing games. MMORPG service providers can draw on these drivers to leverage social influences to increase players' we-intention of continuance.
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