虚拟现实
人机交互
背景(考古学)
工程设计过程
计算机科学
过程(计算)
比例(比率)
设计过程
工作(物理)
工程类
在制品
机械工程
古生物学
运营管理
物理
量子力学
生物
操作系统
作者
Portia Wang,Mark Roman Miller,Eugy Han,Cyan DeVeaux,Jeremy N. Bailenson
标识
DOI:10.1016/j.destud.2023.101237
摘要
Virtual Reality (VR) is an emerging medium with consequences for studying design processes. In VR, users can design using direct manipulation and move both by walking and using their hands in the physical world and beyond physical spaces using abstract movement such as teleportation. However, research examining VR design processes remains limited. In this work, we present a large-scale analysis of 730 VR designs from 254 students. We built models of VR design processes, selecting features based on previous theoretical and empirical research. By examining these models at scale, we analyzed design behaviors and their relationship with the context and final design. This research provides a tool for describing VR design processes and highlights broader implications for designers and educators.
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